BMW e30 M3 Interior WIP 3

Ugh had to learn how to unwrap UVW’s not fun – wasted my weekend.

Ended up with this:

I know what you’re thinking…not fucking bad ay?!

I used some post production techniques that I do for photography, that’s why it looks a bit styled.

I am proud of this, let me know what you think.

Thanks for watching.

13 responses to “BMW e30 M3 Interior WIP 3

  1. Mate, looks friggin awesome. Really. This just bumped you up my “skill chart” a whole 20 positions haha 😀 Congrats!

    Ps.: this also means that I might bother you with some further “tweaking” and “feedback” sessions on my latest models. Hope you won’t mind. 😀

    Cheers.

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  3. Looking very awesome! Why did u need to unwrap this one? I realy like the postwork you´ve done, also materials turned out very realistic along with a nice lighting, only the DoF is a little bit too much for my taste, but realy fastatic work! And yeah, unwrapping sux =)

    • Thanks man! I needed to unwrap it so that the bump/reflective/specular maps didn’t get stretch. It wasn’t fun doing the whole chair.

      Glad you like the post work 😀

  4. Looks pretty good to me, shading is lovely. Deformations on the front squab of the seat look a bit unnatural though, but I wouldn’t like to say that they are not accurate to your reference though! You ZB any of it, or old school? 😉

    • Thanks mate. Glad you liked that shading, that was my biggest challenge on this model. I know what you mean about the deformations, I went a bit mad! I got carried away, I wanted the seat to look soft and comfy and used.

      There is no ZBrush all old school modelling.

    • Hey,

      The model was done in a 3D application called 3D Studio Max. It was rendered in V-Ray and then Photoshop was used for the post production to lift the image slightly.

      Thanks for stopping by.

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